![]() "Machinima are films made using video game engines, and The Trashmaster is one of the finest and most ambitious in its class. Mathieu Weschler, 2010, 88 minutes, France Though their relationship remains platonic in real life, they form a romantic bond through their online rendezvous in the game Second Life." (Indiefest) A withdrawn professional gamer, in Taiwan for a videogame tournament, befriends a prostitute after shoulder pain prevents him from competing. "The fundamental nature of human intimacy is examined in this groundbreaking observation of a life lived primarily in the virtual world. => Gold Farmers & Second Bodies SF Indiefestĭavid Verbeek, 2010, Taiwan/France/Netherlands, 90 min One gold farmer feels lucky to work 10-hour days and send money to his family another wants to make friends with gamers he meets online, but he's shunned for being a professional." (Indiefest) In Gold Farmers we meet the players hired to win virtual currency in games like World Of Warcraft in order to sell it to western gamers. "This double-featurette program highlights hot-button issues of the online game industry. Gold Farmers, Ge Jin, 2010, 38 min, US/China Second Bodies, Sandra Danilovic, 2010, 46 min, Canada The 2011 edition of SF Indiefest, a cinematic retrospective that celebrates the best independent productions from all over the world, features a series of fabulous docs and movies that readers of GameScenes cannot miss. The program created was made possible with Max/MSP, OSCulator, CNMAT, ICST (Jan Scacher), and IRCAM." (Lucas Schira) ![]() The surround format is (arguably) Ambisonics B-format 2nd order. By receiving sonic feedback from the room, participants are able to guide the sounds they prefer to their ears according to their movements. The room is setup with 8 discrete speakers, each receiving input from one channel of audio. By using a ubiquitous symbol of our current technosphere, the Nintendo Wiimote, participants are already somewhat familiar with the functions of the controller just as they are familiar with the movement of their arms, the Wiimote is an extension of themselves. of Audio Arts and Acoustics in May 2010 for the school's Manifest art show. The purpose of the installation was to invite a wide demographic of ages to discover how their movements influence the environment around them. This install was conducted at Columbia College Chicago's Dept. The seven compositions that comprise this dissertation are represented by the following files: text file (pdf), seven video performances (mp4), and corresponding zipped files of custom software and affiliated files (various file types)."This is an interactive audio installation entitled "Sphereplay" which was made (in the showing format) in Spring 2010. My goal is to contribute to the extensive library of electroacoustic works through my performance of my music with data-driven instruments.ĭata-driven instruments Intermedia music technology Electronic infomation engineering Music composition Data-driven music Music technologyĬreative Commons BY-NC-ND 4.0-US The combination of sound design, visual composition, and a sense of magic allows me to realize these seven works. I perform each of these works by combining my understanding of data-driven instruments and my experience as a classically trained musician. I use this insight to create a new world inspired by sound and visuals. The sense of magic in a live performance is the connection between artist and audience that lies beyond the immediate understanding of any work. The unifying thread in my seven works is magic. This Digital Portfolio Dissertation presents seven compositions including text documents that explain the synthesis techniques, data mapping and routing, visual elements, the software used, all software needed to reproduce these works, and a video recording of all seven compositions. Seven Attempts at Magic: A Digital Portfolio Dissertation of Seven Interactive, Electroacoustic, Compositions for Data-driven Instruments.
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